Behavior Tree
This is part of the AI game programming assignment from Uppsala University about the behavior tree algorithm. Developed in Unity independently.
Simulation: this is a simulation that describes a guarding system. 4 guards patrol around the helipad to prevent mobs from getting close to it. Meanwhile, a tank is also patrolling around the field and helps with fighting the mobs and healing the guards.
Guard Behavior Tree:
Go die, attack, patrol; get heal
Mob Behavior Tree:
Go die, attack, move to helipad, destroy helipad(game over)
TankBehavior Tree:
Shoot mob, heal guard, patrol
Status | Prototype |
Platforms | HTML5 |
Author | Yin Liang |
Genre | Simulation |
Made with | Unity |
Tags | artificial-intelligence |
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